Improve the world of eSports — this is a rather ambitious plan for which no one writes, but we have long discovered, analyzed and understood it. that competition as such we will not have. because few people have some real vision of the game world and promise big changes and game revolutions. But this is their essence — they want to change what is just beginning and developing, but we do not change anything, we improve it!
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A bit of eSports statistics
We, as a responsible team, could not start creating such an important project without first analyzing the existing market. So, the latest eSports statistics data shows the following:
In 2017, the Intel Extreme Masters Katowice tournament on disciplines Counter-Strike, the League of Legends and Starcraft became the most popular eSports event viewed by 46 million unique Internet users.
In 2018, revenues from cyberspace will reach $ 906 million, up 38% from 2017 (Forbes 2018, “How Much Can The eSports Market Grow In 2018?”).
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In 2018, the number of views of cyber-sports tournaments is more than 380 million Internet users. (website Statista).
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In 2018, according to the estimates of the income received on the gaming markets in the top 5 countries hit China, the United States, Japan, Korea and Germany (online service Newzoo).
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Problems of the eSports gamers and the market
The lack of monetization of gaming time is one of the main problems of today’s eSports gamers and the market. To earn some money you need to be a member of a team that is ready to compete in a higher league or in a variety of professional tournaments. Accordingly, there is no such opportunity for gaming lovers who spend 1–3 hours a day for their favorite games.
To motivate users to spend more time for playing games, to develop their gaming skills and to form new teams that are able to compete with the “old-timers”, they should be given the opportunity to risk and getting a real reward even for spending a minimum personal time.
Which gaming solutions Dominant Chain offer?
The Dominant Chain project was formed with the following goal — to become the optimum platform for gaming and cryptocurrency, which will enable monetization of gaming time to players of any level, both alone and in the team. In other words, it’s a tournaments for everyone!
The gaming solutions offered by the Dominant Chain project will open up the following opportunities for future users:
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New gaming crypto platform Dominant Chain
The new gaming crypto platform Dominant Chain will allow you to gain tangible benefits and genuine experience in playing your favorite games. The developer team is planning to release a desktop and browser version of the platform, and in the future it can be used on mobile devices. It will include general tournament games, streaming room, personal player cabinet and forum. The relevance and advantage of developing Dominant Chain over other platforms will be provided by the following four components:
Technological solutions
Providing fast and stable platform work is the key to the quality of any technological solution. It is on this that the main forces of the developer Dominant Chain are directed. By testing even the demo version of the platform, you can be sure that everything works without errors, and the system provides a high level of protection.
Usability
Easy to use and high-quality visual design are some of the important components for a gaming crypto platform because ease of work and design solutions provide the comfort and duration of a player’s stay on the platform. We skillfully deal with this task as well, which you will be able to check very soon.
Blockchain
The main difference between the Dominant Chain platform and the existing platform is the skillful application and adaptation of the distributed registry technology (blockchain). With the help of the blockchain, the player will save his gaming history, progress and victories, which will always be accessible to both the player and other registered platform users.
Support
User support is also a necessary factor in ensuring the stability of the platform and helping to resolve any user issues. This will be decided by a special live chat that will work directly on the platform in the 24/7 mode, as well as a forum section with answers to frequently asked questions from players.
Play games for cryptocurrency
The Dominant Chain team was seriously concerned with the choice of games which you can play games for cryptocurrency DMTC on the platform. The platform will start with three games, which now combine the largest audience for the participants and viewers, namely:
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Dota 2
A multiplayer online real-time strategy game that was released in 2011. Here, the team mode is successfully combined with the creation of a strategy for further action and the development of his hero. More than hundreds of different fantasy characters, up to 10 players in one game field and unsurpassed dynamics — all this is Dota 2.
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League of Legends
Another multiplayer online game where the actions are also held in a specialized battle arena in the 1х1, 3х3 and 5х5 modes. According to the developer Riot Games, the game has more than 100 million active players per month, and in 2018, the Mid-Season Invitational championship simultaneously reconsidered 19.8 million viewers.
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CS:GO
The series of games Counter-Strike is a cult game with a millionth audience, which is the undisputed leader in the genre of FPS Shooter. For someone CS it’s a “run-shoot” game, and someone treats it as a full-fledged sport. CS: GO includes everything (!): Reaction, coldblooded, counting your own and someone else’s economy, and of course the strategy.
All these games users will play games for crypto. They were chosen by us after a thorough market research that proved the highest and stable growth of new users in these entertainments. Moreover, according to the data from Statista, they are leaders in the total amount of the prize pool and attract many players.
Advantages of the project
In the development of the platform involved people who have not only one year of their own gaming knowledge and from their own experience know about the weak and strong sides of already existing platforms.
Quick registration and the ability to integrate accounts with Steam, Riot Games and Twitch into the Dominant Chain platform.
A possibility of the direct broadcast of matches on the twitch-platform.
Application of blockchain technology to keep players’ data and ensure honest match management.
The participation fee and rewarding winners is done using cryptocurrency, which is easy to get and exchange for other coins or fiat money.
- Support for users in live-chat mode.
- The presence of an internal forum for users.
- A quick preview of the demo version of the product.
Monetization methods
A detailed study of the world of eSports has shown us promising ways to generate profits for further and continuous development of the platform where everybody can win cryptocurrency. This will be primarily due to the opening of the platform for advertisers and through sponsorship tournaments of various sizes.
According to the website Statista, revenue from the global eSports market will reach 1.65 billion US dollars by 2020. By advertising on the platform of Dominant Chain, players aged 20 years will be able to make a significant profit, which will enable them to turn their hobby into a major activity. According to calculations, about 80 percent of the previously mentioned proceeds come from sponsorship and advertising. In terms of income, Asia and North America are the two largest markets for eSports, so developing our product, we focused on marketing in these regions.
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Allocation of collected funds
A detailed study of the world of eSports has shown us promising ways to generate profits for further and continuous development of the platform where everybody can win cryptocurrency. This will be primarily due to the opening of the platform for advertisers and through sponsorship tournaments of various sizes.
According to the website Statista, revenue from the global eSports market will reach 1.65 billion US dollars by 2020. By advertising on the platform of Dominant Chain, players aged 20 years will be able to make a significant profit, which will enable them to turn their hobby into a major activity. According to calculations, about 80 percent of the previously mentioned proceeds come from sponsorship and advertising. In terms of income, Asia and North America are the two largest markets for eSports, so developing our product, we focused on marketing in these regions.
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To get more relevant details from the Dominant Chain project or join social media and sales crowds, please follow some sources for the following references:
- WEBSITE: https://dominantchain.com/
- WHITEPAPER: https://dominantchain.com/White_Paper_Eng.pdf
- FACEBOOK: https://www.facebook.com/DominantChain
- TWITTER: https://twitter.com/DominantChain
- TELEGRAM: https://t.me/dominantchain_chat
AUTHOR:
BITCOINTALK ID Name: DEWI08
WALLET ADDRESS (ETH): 0x53D1Ea8619E638e286f914987D107d570fDD686B
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